I read in another comment that you were unsure if the signaling was usable and I have to concur that it's super sleek and elegant. I loved the simplicity of this game so much
This mess here tends to run stable between 80 and 85 for a good 10 to 15 minutes. But there are some train timings which do cause a gridlock bound to happen if enough time passes. On the other hand, there are also some very lucky timings, making the peak go even higher.
ooh sorry, that's a bug with the builder i used for love.js (love2d's web port), it happens if you tab out and in again i think - i can take a look at it now and see if there's a workaround
Really like not knowing where the next train station pops up forcing you to re engineer your tracks in some cases. I was groaning a bit with how big the turns where and having no s curves but the restrictions in only having straight lines and large turns was fun to work around.
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this is so lovely and cute! miku my beloved :3
I read in another comment that you were unsure if the signaling was usable and I have to concur that it's super sleek and elegant. I loved the simplicity of this game so much
great job uwu
amazing!!! so happy to hear that 🩷 tysmmm
0000 was more difficult than I expected so decided to optimize it. Anyone able to get a better setup?
Some more optimizations and we're at 81!
WOW!!!! my best score is 55/m thats crazy, I gotta try the same seed >:3
This mess here tends to run stable between 80 and 85 for a good 10 to 15 minutes. But there are some train timings which do cause a gridlock bound to happen if enough time passes. On the other hand, there are also some very lucky timings, making the peak go even higher.

game refuses to load after returning to webpage to play more
This was lovely, but the music stopped kinda soon for no apparent reason, maybe a bug?
ooh sorry, that's a bug with the builder i used for love.js (love2d's web port), it happens if you tab out and in again i think - i can take a look at it now and see if there's a workaround
okay that bug should be fixed now!!! thank you for letting me know
This is really cute thanks so much for making it lol. I will continue to create abysmal nightmare railways no sane human should
I love it! The only thing I would like to see is an endless mode, but it incredible! <3
Loved this! So nice to play a trains game that actually has simple, intelligible signalling rules
thank youuu!! i was worried the signal system was going to be unusable so that's very reassuring to hear tysm for playing
friend, on factorio: “i’ve finally fixed the trains, now that pesky problem with signals is gone!”
the trains:
my silly attempt at making the most inefficient railway possible aside, it’s super satisfying to play!
sounds, buttons, animations all are in your usual awesome clicky style, and i think that contributes a lot :D
Fun and easily digestible.
really awesome!! It’s absurdly good at randomly placing new station in such a way I gotta revamp my whole system. such is life. enjoyed this a lot
It was so much fun to figure out! Great game :3
so clean!!!! thank u for playingg
chill mode is a blast, very cool game

HOLY
Super fun! Really like the simplified train signal system.
sorry for low res, i messed up with the screenshot. this game is so cute and fun, definitely try if you can!
fun little game! i got repeatedly trolled by station spawns but i channeled my brain cell to make something truly unhinged :)
leeks delivered :3
Fun little train game!!
Really like not knowing where the next train station pops up forcing you to re engineer your tracks in some cases. I was groaning a bit with how big the turns where and having no s curves but the restrictions in only having straight lines and large turns was fun to work around.

Would be nice if there was a cargo per second graph or something similar so you could see results from optimizations to the network.
i ended up adding the leeks per minute just before the deadline!! it pops up after you get 8/8 stations, ty for the suggestion
oh awesome! ty!