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(2 edits) (+5)

Lovely little game. Harder than it looks.

It really needs an S-bend piece of rail though. If your lines are off by 1 tile, connecting them is a pain.

Also, I think "chill mode" should let you build stations where you want to - like a creative mode, and also to toggle train collisions on and off whenever you want to. Something like a creative mode.

Really enjoyed my time playing. I wish we could just spawn more stations and trains until the map was full and the railroad is a spider web of incomprehensible complexity. So yeah, add an endless mode :D

Here's my railway. It might not be the most optimal, but at least the trains don't crash and I made it to the end! Had the worst station spawns - they always cut my railway in half! :(

(+1)

An S-bend tool would be great. And maybe a dedicated delete tool, since right-clicking is awkward on a trackpad.

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My current record for the end of a seed is 64/m

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85 B) seed: 2001

its a really fun and cute game but idk why bt I cant seem to delete any of the tracks, maybe its because I have a keypad and not a mouse but is there any other alternative? (╥﹏╥)

Game was kinda hard ngl :/ 

(+3)

Whenever I try to run the web version of this I just get a permanent "Loading..." text. The music starts playing and all, but nothing actually shows up. Using Chromium, no extensions which would interfere and even with them all disabled the issue persists.

(+1)

the music plays too? ill test this on chromium too and see if i can reproduce it, but if that's a love.js issue i won't really be able to fix it. does anything come up in your chromium developer console? 

(+2)

I have the same problem. I can even hear the sfx of perhaps menu buttons or something popping onto the screen and hear the music but nothing is visible except "Loading..."

(+2)

anyone else win and just sit there watching the Miku trains go around and round? :3

(+2)

It took me a few attempts to figure out how the signals actually worked. I came back to this game multiple times over 2 days and read the instructions so many times more. 


That said, I finally got it figured out after re-reading the instructions for the millionth time and studying the hell out of the providing diagrams and that lead to my first successful train plan with no accidental deadlocks. Yay!

(+1)

Cute puzzle game with trains.
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Pretty optimized on 7097. Amazing game! Especially useful for boring classes :)

(+2)(-2)

very cute and fun game. spent a few minutes optimizing my throughput to 81/min. it could be cool to have a game mode that requires u to meet a desired throughput to progress to the next level. I can see this being a cute game on Steam.

this is so hard i cant figure out how to place the signals and i dont understand how no matter how hard i try i give up

(-2)

Huuuuuuu :'<

(+1)

game still refusing to load after returning to the webpage?

is that hatsune miku?


The game (playing in browser, latest firefox stable) crashed on me.

ah I know what can cause this, thanks for letting me know, i'll make a note. can you continue (F10)? are you getting this crash often?

(+1)

It crashed once in total (I did several playthroughs). Pressing F10 did not do anything.

okay as long as it's rare!! i'll do a post-jam fix for this thank you

(+5)

Having a blast on trying different pathing designs.

But I had to give it a shot...


The infinite omni-directional abyss! The signals don't work very well. I have no idea what could be confusing them...


In case anyone has tried to put signals down on weird tracks and found it doesn't work, you can place a straight rail first then the lights on top, then all the other tracks on top of that. It ends in failure even on simple intersections, but it is technically possible..

Since they didn't work anyway I removed the traffic lights, paved roads and no blinding lights. Missed a couple lights in this screenshot though..

It's able to be completed with enough resets, but the trains don't seem to like it very much. I can't imagine why...

Overall solid game :)

(+1)(-2)

Honestly a very nice and cute little game. And very satisfying to watch them smoothly move around.

I just also thought it was funny that it still works fine when you overlapped every piece in every direction lol.

But very good! Hiding the UI is a nice touch. I feel like I don't see many games/projects that are about the player making something for their own enjoyment. It's a cool idea to explore.

Thank you and that is hilarious I'm even surprised that works lol 🩷

(+1)

Great game!

(+2)

train game! signaling is conveyed so well, blueprint mode is so incredibly readable, especially for jam ui.

took me a couple days to remember trains going opposite ways on the same rail usually ends bad.. still working out some deadlocks, but my first complete rail network: image.png

p.s. you’re games are what got me back into löve a few years ago, glad you finished something for the jam~

train game!!! that network is clean!! and what an unbelievably sweet comment 🩷🩷🩷🩷so happy to hear that, hope u enjoy your adventures with love 🥹

(+1)

Very Fun!

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This is incredibly charming. Good work.

Excellent ! the overall mood of the game is spot on : the pixel art, the music, the sound effect, the idea and execution 💘.

The only thing that kept me from playing more than a couple of train station spawn, was that the mouse button to rotate the tiles is not snapping well. Maybe add a key or two to rotate clockwise or counter-clockwise by 90 deg.


Congrats 👏

You can press R to rotate clockwise!!! I'll add that to the controls if I missed it 

🩷 Thank u for playinggg

(+1)

this is so lovely and cute! miku my beloved :3

I read in another comment that you were unsure if the signaling was usable and I have to concur that it's super sleek and elegant. I loved the simplicity of this game so much

great job uwu

(+1)

amazing!!! so happy to hear that 🩷 tysmmm

(+3)(-1)

0000 was more difficult than I expected so decided to optimize it. Anyone able to get a better setup?

(+2)

Some more optimizations and we're at 81!

WOW!!!! my best score is 55/m thats crazy, I gotta try the same seed >:3

(+1)

This mess here tends to run stable between 80 and 85 for a good 10 to 15 minutes. But there are some train timings which do cause a gridlock bound to happen if enough time passes. On the other hand, there are also some very lucky timings, making the peak go even higher.

game refuses to load after returning to webpage to play more

(+1)

This was lovely, but the music stopped kinda soon for no apparent reason, maybe a bug?

ooh sorry, that's a bug with the builder i used for love.js (love2d's web port), it happens if you tab out and in again i think - i can take a look at it now and see if there's a workaround 

okay that bug should be fixed now!!! thank you for letting me know

(+1)

This is really cute thanks so much for making it lol. I will continue to create abysmal nightmare railways no sane human should

(+1)

I love it! The only thing I would like to see is an endless mode, but it incredible! <3

(+1)

Loved this! So nice to play a trains game that actually has simple, intelligible signalling rules


thank youuu!! i was worried the signal system was going to be unusable so that's very reassuring to hear tysm for playing

(+1)

friend, on factorio: “i’ve finally fixed the trains, now that pesky problem with signals is gone!”

the trains:


my silly attempt at making the most inefficient railway possible aside, it’s super satisfying to play!

sounds, buttons, animations all are in your usual awesome clicky style, and i think that contributes a lot :D

(+1)

Fun and easily digestible.

(+1)

really awesome!! It’s absurdly good at randomly placing new station in such a way I gotta revamp my whole system. such is life. enjoyed this a lot

(+1)

It was so much fun to figure out! Great game :3

so clean!!!! thank u for playingg

(+2)

chill mode is a blast, very cool game

(+2)

HOLY

(+1)

Super fun! Really like the simplified train signal system.

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sorry for low res, i messed up with the screenshot. this game is so cute and fun, definitely try if you can!

(+2)

fun little game! i got repeatedly trolled by station spawns but i channeled my brain cell to make something truly unhinged :)

(+1)

leeks delivered :3

(+1)

Fun little train game!!

Really like not knowing where the next train station pops up forcing you to re engineer your tracks in some cases. I was groaning a bit with how big the turns where and having no s curves but the restrictions in only having straight lines and large turns was fun to work around.



Would be nice if there was a cargo per second graph or something similar so you could see results from optimizations to the network.

(+1)

i ended up adding the leeks per minute just before the deadline!! it pops up after you get 8/8 stations, ty for the suggestion

oh awesome!  ty!

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